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When designing a gear set, engineers usually want the teeth of the gear (Ng) and the pinion (Np) in a "hunting" mesh. Such a mesh or combination is defined as one in which the pinion and the gear do not have any common divisor by a prime number. If a mesh is "hunting," then the pinion must make Np x Ng revolutions before the same pinion tooth meshes with the same gear space. It is often easy to determine if a mesh is hunting by first determining if both the pinion and the gear teeth are divisible by 2,3,5,7,etc. (prime numbers). However, in this age of computerization, how does one program the computer to check for hunting teeth? A simple algorithm is shown below.
Has there ever been any experimental verification of the benefits of designing a gear pair to have a â€śhunting toothâ€ť or is it just theoretical?
A series of bench-top experiments was conducted to determine the effects of metallic debris being dragged through meshing gear teeth. A test rig that is typically used to conduct contact fatigue experiments was used for these tests. Several sizes of drill material, shim stock and pieces of gear teeth were introduced and then driven through the meshing region. The level of torque required to drive the â€śchipâ€ť through the gear mesh was measured. From the data gathered, chip size sufficient to jam the mechanism can be determined.
The implementation of powder metal (PM)components in automotive applications increases continuously, in particular for more highly loaded gear components like synchromesh mechanisms. Porosity and frequently inadequate material properties of PM materials currently rule out PM for automobile gears that are subject to high loads. By increasing the density of the sintered gears, the mechanical properties are improved. New and optimized materials designed to allow the production of high-density PM gears by single sintering may change the situation in the future.
The question is quite broad, as there are different methods for setting various types of gears and complexity of gear assemblies, but all gears have a few things in common.